Unity
Gameplay architecture, tools, UI integration, profiling, and production-minded iteration.
Portfolio / Hector Magaña
I turn gameplay ideas into responsive, observable systems—from local feel and tools to network state and the final frame.
About
I’m Hector Magaña, a game programmer who turns design intent into responsive, maintainable systems. I care about the details players feel immediately and the architecture teams rely on months later.
My work centers on Unity, C#, with C++ for lower-level systems, networking for shared play, and real-time graphics for worlds that communicate clearly through motion, light, and feedback.
Core capabilities
Gameplay architecture, tools, UI integration, profiling, and production-minded iteration.
Clean understandable code, Multi-Threaded, unity specifics : Burst and Jobs.
Engine-facing systems, data structures, debugging, and performance work.
Authoritative state, prediction, synchronization, latency handling, and practical diagnostics. - Networking for GameObjects. - Fish.net - Mirror - Photon - Tnet
Using the playfab API and tools for creating ecosystems for social/online games, economy API, connecting to google play and gamcenter, cross platform save.
Selected work
Projects I have worked on.
Unosquare
Wroked as a unity game developer builgin tools, ai, gameplay, menus, etc.
Programming.
Next signal
Let’s talk about gameplay systems, networking, graphics, or the tricky problem between them.